Brothers in Arms: Earned in Blood

Brothers in Arms: Earned in Blood
Developer(s)Gearbox Software
Publisher(s)Ubisoft
Director(s)Brian Martel
Producer(s)Mike Wardwell
Programmer(s)Patrick Deupree
Artist(s)Matthew Vandolen
Writer(s)Mike Neumann
Composer(s)David McGarry
SeriesBrothers in Arms
EngineUnreal Engine 2
Platform(s)
ReleaseWindows, Xbox
PlayStation 2
  • NA: October 18, 2005[1]
  • AU: October 27, 2005[3]
  • EU: October 28, 2005
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Brothers in Arms: Earned in Blood is a tactical first-person shooter video game developed by Gearbox Software and published by Ubisoft for Microsoft Windows, Xbox and PlayStation 2. It was ported to the Wii in 2008 as a part of the Brothers in Arms: Double Time compilation.

Earned in Blood continues the Brothers In Arms saga as newly promoted Sergeant Joe "Red" Hartsock (Hartsock was the Corporal of Baker's Fire Team), who was part of the historic Normandy invasion in the previous game. Earned in Blood includes several new multiplayer missions, weapons, and vehicles, plus a new co-op skirmish mode. The AI of enemies has also been improved considerably in this game, while level designs are more open-ended than the original.

  1. ^ a b Thorsen, Tor (September 21, 2005). "Earned in Blood demo dripping on DLX". GameSpot. Archived from the original on June 12, 2014. Retrieved September 21, 2005.
  2. ^ Van Leuveren, Luke (October 3, 2005). "Updated Australian Release List - 03/10/05". PALGN. Archived from the original on June 29, 2006. Retrieved July 21, 2024.
  3. ^ van Leuveren, Luke (October 25, 2005). "Updated Australian Release List - 24/10/05". PALGN. Archived from the original on December 19, 2005. Retrieved July 26, 2024.

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